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Text = Workshops = **Free workshops** with **Mikro Orchestra Project, IAA, Ludic Society, c6**. Places are limited so please book by emailing **Birgitte Aga** (b at i-dat dot org) For Pirate University workshops, please go to their [[http://www.pirate-university.org/wiki/:wiki]]. <hr> **Mikro Orchestra Workshop, Thursday 22 March, 10.00 - 17.00** Two workshops run by Mikro Orchestra provide an opportunity to explore the potential of GameBoy console as a music instrument. Participants will have a practical opportunity to create experimental sound (audio workshop) and images while using custom written vj-ing software SQJ (video workshop). Participant will be invited to join Mikro Orchestra team for their public performance on 23rd of March at the Plymouth Guildhall. **Audio workshop** (for 10 participants) University of Plymouth, Scott Building room 105 studio space courtesy of the School of Media & Photography, Sound & Music Production and Sonic Arts courses 10.00-10.30 introduction (about Mikro Orchestra Project: people/background/history with short multimedia presentation) 10.30-11.00 information about software (how to use music software and how to compose patterns) 11.00-13.00 exercises making of rhythm and music patterns in two groups, change + jam session 13.00-14.00 coffee break 14.00-15.00 common work on music piece 15.00-17.00 common work with SQJ-group links: [[http://www.nanoloop.de/:Nanoloop]] [[http://www.littlesounddj.com/lsd/:Little Sound Dj]] **SQJ workshop** (for 3 participants) University of Plymouth, PSQ Building, room B312 10.00-10.30 introduction (about Mikro Orchestra Project: people/background/history with short multimedia presentation) 10.30-10.45 information about video possibilities of GBA 10.45-11.00 information about SQJ idea and technology 11.00-13.00 exercises how to re-build GBA and connnect TV-Converter, manual and combo, recording SQJ on Flash Cards 13.00-14.00 coffee break 14.00-15.00 individual excersices on consoles, developing of effects 15.00-17.00 common work with audio-group links: [[http://www.skooot.com/sqj/:SQuareJockey]] <hr> **Ludic workshop, Wednesday 21-24 March 2007, from 10.00 daily** Plymouth Art Centre (for 10 participants/players) The Gamegold Sweatshop Workshop! from 21st-24th March 07 at the local sweatshop, Plymouth Arts Centre, UK. A Pit Stop workshop for "Real Play" is heldby the LS Every participant can become a game figure with an implant and be prepared for the Judgement Day Real Play. As an option the tag can be swallowed in an initiation ceremony. Workshop topics: Capture the flag, tag teams, game play development, last man standing, tool kit box, being tagged, tagging cities. Workshop exercises: Tag and de-valuate objects, re-programme tags and toy gadgets, adding the value Zero. The conceptual disjunction of play and game is elaborated in an exemplary ludic way. The rule of play (necessary for a game, but not to play), the bondage, the constraint, is intentionally chosen to evolve a ludic poetics. Each Real Player gets a special Quest. First: tag the city with a stencil graffiti to achieve a Full City Tag (=the complete city is systematically tagged). Fully subjectively and collectively, every player can pass judgement by tagging objects, buildings, vehicles, persons and is judged by wearing a RFID Tag under the skin. Second: scan tags with the Wunderbäumchens and change the Internet of things into the value Zero. Third: take souvenir photographs of Plymouth tags and the Plymouth. The Real Play extends the game zone into a situated locative play in a real city. Come and judge with your tag! DISCLAIMER: Every participant becoming a 3rd Life Game figure has to bear the consequences by using the Reality Engine in the PLAY. Ludic Society is not responsible for any physical or mental damage during and afterwards the PLAY. See [[http://www.ludic-society.net/tagged:http://www.ludic-society.net/tagged]] for more details. <hr> **IAA workshop : A Very Special Rendition, Thursday 22 March 2007, 14.00 - 16.00** Plymouth Arts Centre, ground floor front gallery IAA operatives will present research tools and methods used by journalists and human-rights workers to uncover the C.I.A.'s extraordinary rendition program. Participants will research known torture planes and produce colorful flight maps suitable for hanging on the refrigerator. In honor of lent, beer and pickled eggs will be served. 14.00 - 14.15 Introduction to the Extraordinary Rendition Program 14.15 - 14.30 Overview of tools and resources 14:30 - 15:15 Research (Study up on the mystery plane of your choice) 15:15 - 15:45 Production (map making) 15:45 - 16:00 Wrap-up <hr> **c6 workshop, Thursday 22 March 2007, 13.00 – 17.30** Plymouth Art Centre, 38 Looe Street A cross media workshop focusing the dynamics between media, from stencils to mobiles from the street to the gallery the methods of c6 interdisciplinary practice are explained and demonstrated. [[http://www.c6.org/thedotmasters:http://www.c6.org/thedotmasters]] 13.00 - 13.40 introduction to c6, practice, process, method, concept and strategy. 13.50 - 14.30 dynamic pervasive systems 14:40 - 15:20 street campaign methods 15:30 - 16:10 stencils explained 16:20 – 17:00 practical stencil workshop 17:00 – 17:30 stencil production We have allowed 10 minute gaps between workshop sections to allow those who want to come for specific areas to come and go as they wish. Spray paint and technology are poles apart, some areas of the workshop may appeal to those with specific requirements who do not wish to take part in others. Chaos is guaranteed. For a full range of works, visit [[http://www.c6.org:http://www.c6.org]] ---- ← [[http://www.kurator.org/hack:back]]