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Text <table bgcolor="#FFFFFF" border="0" width="650px" cellspacing="5"><tr><td background="http://gbzz.superhost.pl/kurator/tlo03.gif"> <img src="http://gbzz.superhost.pl/kurator/logo-zasloniete.jpg"><br> <font face="Verdana, Arial"> <br><font size="4" color="red"><b>WHAT WE DO</b></font><br> The aim of the Mikro Orchestra Project is to create irony in the electronic music scene with our low tech hardware and relatively simple software in a world dominated by ever more advanced digital music processing and creation technologies. A crucial decision since the very conception of this digital music project was the creation of a unique brand of music by relying solely on our GameBoy consoles as musical instruments. Mikro Orchestra Project is an experimental sound - visual project, basing on the use of GameBoy console as a music instrument. Main assumption of project's authors is to create new sound space on the base of tones generated live from console during the performance. Since 2005 we use our own vj-ing software � SQJ <a style="color: red; text-decoration: none" href="http://www.sqjvj.com/" target="_blank">http://www.sqjvj.com/</a> The group has been active since 2001. Their first performance took place at WRO 01 International Media Art Biennale in Wroclaw, Poland, on 5th May, 2001. For more information about our past performances please check: <a style="color: red; text-decoration: none" href="http://www.mikroorchestra.com/event.htm" target="_blank">http://www.mikroorchestra.com/event.htm</a> In 2006 we had to change our name from Gameboyzz to Mikro OrchestraProject. Currently the band is working on studio material. <img src="http://www.skooot.com/kurator/per1.jpg"><br> <br><font size="4" color="red"><b>WHO WE ARE</b></font><br> Mikro Orchestra Project consists of 6 members: <ul type="square"> <li><b>Jarosław Kujda</b> - leader, musician, soloist - responsible for consultingi 6 in 1, LSDJ, Nanoloop <li><b>Agnieszka Kujda</b> - musician - leader's wife - ambient sounds, Electroplankton <li><b>Małgorzata Kujda</b> - musician, photographer - dark ambients, Nanoloop <li><b>Mariusz Jura</b> - musician, soloist- hard beat, Nanoloop <li><b>Paweł Janicki</b> - musician, producer, soloist - music combinations full of rhythm, Nanoloop <li><b>Tomasz Prock�w</b> � vj, freeware musician � SQJ </ul> <br><font size="4" color="red"><b>Mikro Orchestra Project for Social Hacking</b></font><br> <b><font size="4">1. Audio workshop</font> with Mikro Orchestra Project</b> (for 10 participants) 10.00-10.30 introduction (about Mikro Orchestra Project: people/background/history with short multimedia presentation) 10.30-11.00 information about software (how to use music software and how to compose patterns) 11.00-13.00 exercises making of rhythm and music patterns in two groups, change + jam session 13.00-14.00 coffee break 14.00-15.00 common work on music piece 15.00-17.00 common work with SQJ-group <ul type="square"> <li><a style="color: red; text-decoration: blink" href="http://www.nanoloop.de/" target="_blank">Nanoloop</a></li> <li><a style="color: red; text-decoration: blink" href="http://www.littlesounddj.com/lsd/" target="_blank">Little Sound Dj</a></li> </ul> <img src="http://www.skooot.com/kurator/per2.jpg"><br> <b><font size="4">2. SQJ workshop</font> with Mikro Orchestra Project</b> (for 3 participants) 10.00-10.30 introduction (about Mikro Orchestra Project: people/background/history with short multimedia presentation) 10.30-10.45 information about video possibilities of GBA 10.45-11.00 information about SQJ idea and technology 11.00-13.00 exercises how to re-build GBA and connnect TV-Converter, manual and combo, recording SQJ on Flash Cards 13.00-14.00 coffee break 14.00-15.00 individual excersices on consoles, developing of effects 15.00-17.00 common work with audio-group <ul type="square"> <li><a style="color: red; text-decoration: blink" href="http://www.skooot.com/sqj/" target="_blank">SQuareJockey</a></li> </ul> <b><font size="4">3. Performance</font></b> One day after the workshops Mikro Orchestra will perform in the city centre with all workshop's participants. Details will follow soon. '(...) on the stage, the members of the band sit comfortably on sofas with Nintendo's Gameboys in their hands. Then off they go with their "blip-pop" music (their own term to describe their music), improvising with "blip" "boop" "beep" sounds from their Gameboy boxes. They use such music sequencers and drum-machines as Nanoloop, Little Sound Dj, GB Electric Drum, etc. all to be run on Gameboy devices to generate sounds by taking advantage of Gameboy's sound chip. Though this may sound like a commercial (or at least Gameboy-nerds-) niche, the sounds they create by using various effects like delays and reverve are surprisingly colourful and the loud volume of sounds coming from 5 amplified Gameboys is at times almost as amazingly rich in its expression as the soundscape of the noise legend Merzbow. The cheers of the audience gradually fill the concert hall and become part of the music. And as the audience share the moments with the musicians, the atmosphere of the concert becomes almost like a "rave" party of the '80s.' - Sachiko Hayashi 'Between Art and Technology' <a style="color: red; text-decoration: none" href="http://www.fylkingen.se/hz/n6/hayashi.html" target="_blank">http://www.fylkingen.se/hz/n6/hayashi.html</a> <img src="http://www.skooot.com/kurator/per3.jpg"><br> </font></table></tr></td>