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Ludic Society

http://www.ludic-society.net/tagged/ <- project page in progress


Initial notes:

ludic-society.net

download issue#1 pdf

download issue#2 pdf


all of us need for speed a plymouth superbird for plymouth

Margarete Jahrmann / Max Moswitzer

We dont have a concept just now, but we are working on an idea ;)

Real Player in a Real City

a play mouse for plymouth claude shannon (mouse labyrinth experiment)

rules 2 play:


→ 1. implant a neural chip into the players neck
→ 2. place him in the plymouth superbird, start the city-race
→ 3. follow the �Claude Shannon- mouse-in-a-labyrinth experiment (1945)� through plymouth with your on site "superbird play mouse" (consisting of the car and the player with a neural chip in his neck)
→ 4. follow the race in a �chilenian styled control room� - an installation on site in the plymouth university neural interfacing institute?)� with remote controled model cars� Ascii Race

BACKGROUND:

Story: read full article on the need for speedII by Marguerite → LS_issue2_programm.pdf

Need-for-Speed-2 allegorates as titel of a well known racing game the epiphenomenon of (racing games) computergames implemented in real life. The crucial knack-point is the formal backlash on the way of how these games are performed in nowadays life and cities out of the area of computergames. On one side the release number "2" can be ludicly interpreted as a metaphor for the second nature of games as life models per se, on the other side it addresses the double twist of the ludic Real Play as a re-appropriation of the city as public playground.

AESTHETICS:

Real Players as for example the motorcycle speedrunners, filming their mad life-risking highspeed race over real highways with a camera in first person �Real Player� perspective. It shows the street as if �I�, the viewer were driving, shows the handlebars, but never the face of the driver, reproducing exactly those image known from game consoles. So the exchange goes in both directions, into the bodily action and into its aesthetic representation.� Marguerite Charmante In: Ludic society issue #2. Page 26

PLAY TARGET:

The games target is to extend the gamezone! Its topics are playful social practices out of games in real space and extended gaming zones. (Alberto Lacovoni, 2004)

Banlieues, the suburbs in France and elsewhere are not built for living but for playing, either with cars or bikes or with your own body as a game character. The goal is to show an empathy with experimental anticipative search on conceptual art plays, live action roleplaying games, computer games in at least a bidirectional way, both as source and target.

Research: RFID - Plymouth-Areal

sources: Henry Every, born c. 1653 in Plymouth, was a pirate - Kosum Slackerserver - google.map.uk Plymouth

Last modified by Ludic Society at 15:50 on 25/02/2007. Edit this page